Adventure League Code of Condect

Adventurers League 2020 Code of Conduct
Organized play is designed to help facilitate a safe and fun experience for everyone who sits down at the
table. To further support that, we require that all participants read and understand our policy regarding
appropriate conduct.
Inclusion and Safety:
• All D&D participants are here to have fun and should feel safe and included at all times.
• All participants (players, Dungeon Masters, and organizers) are expected to adhere to the
following Code of Conduct.
• Participants must conduct themselves in a manner that is conducive to the enjoyment and safety
of others at the event.
• Avoid excessively vulgar, sexual, or overly mature language and themes.
• Discourage others from using social media to bully, shame, or intimidate other participants.
• No tolerance is given for harassment or aggressive behavior.
• Aggression and harassment behavior are grounds for immediate removal from the play area and
the premises.
• Aggressive or harassing behaviors include, but are not limited to; threats of physical aggression,
use of racial, gender, or cultural-slurs, and body shaming or bullying.
Good Sportsmanship:
• Follow the DMs lead, avoid arguing with the DM or other players over rules.
• Let other players speak, avoid talking over others.
• Avoid excessive cross-talk that is not relevant to the adventure being played
• Allow other players to get attention from the DM.
• Avoid off-topic conversations at the table. If you must engage in an out of game conversation,
please place yourself on mute until you have concluded your out of game conversation.
What To Do?
• Participants who feel as though they are in an unsafe environment should notify one of the
organizers of the event immediately (Blue tag on Discord). Organizers can also be contacted via
email:
thegamershaven@thegamershaven.net


• If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the
participant should notify the Dungeon Master or organizer of the event immediately.
• The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the
organizer.
• The organizer has the right to remove a disruptive or aggressive player or Dungeon Master from
the play area.