Link to Custom Narrative Table Layouts

 

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The 16th Annual Harvester of Souls!

 

A truly unique TEAM narrative map campaign fought over two days! Fifty commanders will be divided into two opposing Teams: Order and Disorder. Any faction may fight for either side, and the teams will be determined at the beginning of the event. The battlefield is represented by a campaign map displayed on a screen on the stage. Each of the 25 territories on the map corresponds to one of the event's tables, with every battlefield featuring its own unique terrain layout, mission, and objectives. No two tables are the same.
 Check out examples of some of the narrative tables here

Every territory also provides a strategic bonus to the territories connected to it. As your Team captures and holds territories by winning games, neighboring allied armies gain powerful in game bonuses, making every battle part of a much larger war. At the end of each round, victorious territories change control on the campaign map before the next battle begins. Before each round begins, both Teams will have 30 minutes to work out strategies. Every army is represented by a card, and Teams secretly assign each army to a territory by placing those cards face down on the campaign map. Once every assignment has been made, all cards are revealed simultaneously. Only then do players discover their opponent.

Success depends on more than simply winning games. Teams must anticipate enemy movements, exploit favorable terrain, secure key strategic objectives, and commit the right armies to the right battlefields. A brutal melee force may dominate the ruins of a dense city, while a gunline might prove decisive across an open plain. Every deployment decision shapes the campaign. Victory belongs not to the commander with the strongest army, but to the coalition that best coordinates its forces and conquers the battlefield one territory at a time. Join the battle to determine the fate of this war zone and gain bragging rights for the next year!

 

Details: 2000 point armies, 3 Disposition points 3.5 hour team pairings/games 

*Saturday Schedule:*

8:00am Doors Open

8:30 TO Speech

8:45 Teams decided

9:00-12:30 Round 1 (Team pairings and play)

12:30 - 1:30 Lunch/ Player's Choice Voting

1:30 - 4:30 Round 2 (Team pairings and play)

4:45 - 7:45 Round 3 (Team pairings and play) 

*Sunday Schedule:*

8:00 am Doors Open

9:00-12:30 Round 1 (Team pairings and play)

12:30 - 1:30 Lunch/ Player's Choice Voting

1:30 - 4:30 Round 2 (Team pairings and play)

5:15 pm Awards

Awards:

This event is unique in that there will be a set of trophies for both Teams. Battle Points do not matter in this event, only win vs loss. As such there is no "Best General" award for winning games. Instead W/L will be the Tie Breaker for the Champion of Order and Harbinger of Disorder awards. Each player will cast a vote for their favorite games, and favorite armies from BOTH teams. 

Trophies awarded as follows:

ORDER

Champion of Order (Sportsmanship + Player's Choice) 

Artisan of Order (Appearance Rubric Judged)

Honor of Order (Best Sportsmanship)

DISORDER

Harbinger of Disorder (Sportsmanship + Player's Choice)

Artisan of Order (Appearance Rubric Judged)

Honor of Order (Best Sportsmanship)

 

More details may be added later. Feel free to hit us up if you have any questions at TheGamersHaven@yahoo.com ~bob